Sunday, July 29, 2012
Two Bros Viewing K-SQUARED
I just want to take a second and promote a pretty great Twitter account I was introduced to recently called Two Bros. It describes scenarios in which two bros would tend to find themselves (or not). Good stuff. Since I don't know how to post individual tweets and have no interest in learning how to do so at 2:30 AM on a Saturday, you can check it out here: https://twitter.com/two_bros
Friday, July 20, 2012
I SAW THE DARK KNIGHT RISES AT MIDNIGHT
The title says it all. I loved it. Maybe I'll talk more about it later, maybe not. All that can be said now is that if you didn't see it, you must. You simply must. And in addition, if you are one of those people that only saw The Dark Knight, you must see Batman Begins to fully enjoy The Dark Knight Rises. Knowledge of what happens in Batman Begins is imperative to the experience.
WATCH THIS FIRST
TO FULLY ENJOY THIS.
I hope that I've made myself clear.
Tuesday, July 17, 2012
Smash Bros. for the Rest of Us
Being raised on the PlayStation consoles, for most of my life I've dreamed of having a PlayStation equivalent to Super Smash Bros. And now we have precisely that. While I was initially sceptical about PlayStation All-Stars: Battle Royale due to the health/damage system, in which a player's attacks are used to build up a super meter of sorts which is then used to unleash the only moves capable of knocking out opponents, upon further review, I welcome the idea. One of my main complaints with Smash Bros. was that the percentage system led to players camping to avoid being knocked out. Since PAS doesn't have health per se, I believe the game will end up being based more around offense, because only then can you build up your meter to unless an attack that can knock out opponents.
Another issue that I have always had with Smash Bros. is the lack of a combo system. The attacks never really were able to be chained and most players would simply mash buttons to use the few attacks that each characters was able to perform. The other day I discovered PAS would solve that problem, introducing a Marvel vs. Capcom-esque combo system into the game, allow for the game to involve more skill and strategy than Smash Bros., as demonstrated in the clip below:
With both of these elements in place, along with the obvious CHARACTERS THAT I ACTUALLY CARE ABOUT BECAUSE I NEVER LIKED NINTENDO, I am optimistic at this point that the final product will be great. Now just get Crash Bandicoot on the final roster. Please?
More info after the jump...
Another issue that I have always had with Smash Bros. is the lack of a combo system. The attacks never really were able to be chained and most players would simply mash buttons to use the few attacks that each characters was able to perform. The other day I discovered PAS would solve that problem, introducing a Marvel vs. Capcom-esque combo system into the game, allow for the game to involve more skill and strategy than Smash Bros., as demonstrated in the clip below:
With both of these elements in place, along with the obvious CHARACTERS THAT I ACTUALLY CARE ABOUT BECAUSE I NEVER LIKED NINTENDO, I am optimistic at this point that the final product will be great. Now just get Crash Bandicoot on the final roster. Please?
More info after the jump...
Sunday, July 15, 2012
Suck It, Wolverine
I was pleased to discover today that a game is being made that's centered around Deadpool, one of my favorite Marvel characters. Seeing as High Moon Studios, the studio behind the excellent Transformers: War for Cybertron and its upcoming sequel. Seeing as they seem to have a knack for making games from licensed properties, they will hopefully serve Deadpool the same justice that Batman received with his recent games.
What makes Deadpool so great? Not only is he a mercenary/ninja, but his personality is very atypical of the common hero or antihero. Deadpool is highly sarcastic and is always cracking jokes at the expense of his enemies, with many of them breaking the fourth wall. It's difficult to explain further without visual aids, so below I have taken the liberty of providing you, my audience, with a few examples...
...after the jump...
Friday, July 13, 2012
Being a GM
I started playing Be A GM mode in NHL 12 for the first time yesterday with a fantasy draft. I turned the salary cap off as well just so I could get the hang of it and I really like it so far. Generally, I've been simming most of the games and have just been doing the management aspects of the mode. Yesterday I finally pulled off a big trade flipping Steve Ott and a 2nd round draft pick for Milan Lucic. I was pretty impressed that I pulled that off and now my team has a young stud that will hopefully sign for the rest of his career. He's currently on a top line consisting of Lucic-Pavel Datsyuk-Marian Hossa, a line most teams would kill for (but is impossible most likely due to the aforementioned salary cap). I'm interested to see what happenes to my team after a few years, and if anything happens I'll let my adoring public know.
....In other news, I just listened to this song and I really like it.
....In other news, I just listened to this song and I really like it.
Tuesday, July 3, 2012
Zach Parise: The Decision
I and many other fans around the National Hockey League are STILL waiting for Zach Parise to decide where he's taking his talents. Instead of going to every credible hockey website on the face of the Earth every five minutes and hitting refresh, I found one that performs the same task much more effectively.
I present http://haszachparisedecidedwherehesplayingnext.com/
It's worth a look, trust me.
UPDATE:
I present http://haszachparisedecidedwherehesplayingnext.com/
It's worth a look, trust me.
UPDATE:
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